AI Insights · Timothy · October 2024
Top 5 Low Poly Games on Android in the UK: Q3 2024 Performance
Discover the performance trends of the leading low poly games on Android in the UK during Q3 2024, featuring insights on downloads, revenue, and active user trends.
In the third quarter of 2024, the low poly games category on the Android platform in the United Kingdom showcased intriguing performance trends. Here's a closer look at how the top 5 games fared, based on data from Sensor Tower.
Roblox from Roblox Corporation demonstrated a dynamic performance throughout the quarter. Weekly revenue showed a peak at approximately $397K in late July, followed by a gradual decline to around $282K by the end of September. The game saw a notable increase in downloads mid-July, reaching about 43K, before tapering off to roughly 27K by the end of the quarter. Weekly active users started at around 2.9M, peaking at over 3.1M in late July, and then declined to approximately 2.6M by September's end.
Riding Extreme 3D by playducky.com had an interesting quarter with a significant spike in downloads to about 51K in late July. However, this number decreased to approximately 2K by the end of September. Weekly revenue remained relatively low, peaking at $100 in late July. Active users mirrored the download trend, spiking to over 106K in late July and then declining to around 9K by the end of the quarter.
Atlas Earth - Buy Virtual Land by Atlas Reality, Inc. had a steady decline in weekly revenue from $21K in early July to about $10K in early September, with a slight recovery to $14.7K by the end of the quarter. Downloads saw a downward trend from 10.6K in early July to 8.2K by the end of September. Weekly active users remained relatively stable, starting at 12K and ending the quarter slightly higher at 12.6K.
Eatventure from Lessmore UG experienced a steady weekly revenue increase, peaking at $11.2K in late July, before declining to $6.8K by the end of September. Downloads peaked at 8.3K in late July, then decreased to around 2.5K by quarter-end. Active users started at around 22K, peaked at over 31K in late July, and ended the quarter at about 20K.
Finally, Carnival Tycoon: Idle Games by Wild Candle Spin LLC saw a remarkable increase in weekly revenue, reaching $17.7K in early September before closing the quarter at $13.3K. Downloads peaked at 7.4K in late August, then declined to 1.6K by the end of September. Active users increased significantly, starting at 7.9K and peaking at 16.9K in late August, then slightly declined to 12.6K by quarter-end.
For more detailed insights and data on these games, visit Sensor Tower's platform.